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Release Ready Testing for Airport Simulation

We partnered with a game studio developing a captivating airport simulation, which gave us an exciting task, and we accepted the challenge. With our helpful service package and flexible business approach, QATestLab involved additional QA engineers only during specific testing days. Such a strategy helped us fit the budget while still performing all required testing activities quickly without any delays and quality sacrifices.

Customer

It is an immersive simulation game that allows players to take the helm of their own airport. With realistic graphics and meticulous attention to detail, the game replicates original airport operations like flight scheduling, staff management, and passenger satisfaction.

Challenges
  • Need for a transparent communication strategy as game development was outsourced. 
  • Limited QA resources and the risk of release delays.
  • Lack of diverse feedback since the software evaluation was performed only by the development team and their management.
  • High risk of exceeding the budget because of the vast testing scope required.
  • Potential negative impact of outsourced development on the adherence to the original game vision. 
  • Possible oversights and biases in the game’s design and functionality due to a lack of diverse testing perspectives.
Tasks
  • Ensure that the game’s development stays accurate to the original vision.
  • Hire additional QA engineers or use the services of an independent QA team if necessary.
  • Examine every aspect of the game before its official launch.
  • Confirm the game meets the expectations of a broader player base.
  • Check that the dual monetization model doesn’t disrupt the gameplay.
  • Get the game ready for release in time.
Testing Types

Complex service package: Release Ready Testing* 

* We still customize our service package according to the client’s needs, challenges, and budget.

 

Plaforms and Tools

Platform: PC (Steam)

Tools used: Jira, Confluence, TestRail, Postman, Microsoft Excel, Google Sheets, Snagit, Owasp ZAP, MSI Afterburner 

 

Results
  • Provided a flexible QA team that could adapt efficiently to the game’s needs. 
  • Expanded team to 7 testers on specific days of testing, fitting the client’s budget. 
  • Met all the deadlines despite the time constraints and the vast testing scope. 
  • Gathered feedback from diverse user groups. 
  • Suggested improvements for the gameplay and the UI/UX.
  • Ensured the game ran smoothly and effectively across different PC configurations and operating systems.