This case study delves into our collaboration with a prominent game development company. Read on to discover the client’s testing requirements and how our specialists from the game department fulfill them.
This case study delves into our collaboration with a prominent game development company. Read on to discover the client’s testing requirements and how our specialists from the game department fulfill them.
The developer company contacted QATestLab specialists to perform testing of the game.
The game is in the genre of Hidden Objects. The player acts as the keeper of the museum, Sarah Black.
The plot unfolds with the receiving of the strange parcel. Once Sarah retrieves a mysterious artifact, the crowd of creepy fishermen attacks the museum and kidnaps the girl.
The player is in an abandoned fishing village on the cursed ship's graveyard with creepy caves. The city appears to be cursed as well. One must fight with Davy Jones himself in order to save the village and its residents.
The key objective was testing both the game's linear playthrough and the disordered transitions between locations. Testers had to validate the correctness of the game mechanics.
Our team created a test plan and checked all the documentation of the project. This helped us establish a more accurate estimation of testing activities to minimize the cost and time required for tests.
Then, our QA engineers developed testing scripts tailored specifically for the game, commencing the testing procedures. Throughout this phase, the experts from QATestLab maintained a close collaborative partnership with the development team, ensuring the provision of comprehensive testing services.
5 test engineers
76 hours
We provided:
The game was tested on various configurations of MAC OS devices. As a result, multiple defects that hindered correct installation and gameplay were eliminated.