Usually, you expect a high-quality product ready for end users, when applying to a software development company. But to accomplish a project on time, some companies may shotcut testing activities. So after the code is implemented, there is a high possibility of bugs occurrence. Why does this happen?
A game tester is not a person who plays games all the day and gets money for that. In the game industry, QA is the way to ensure a proper quality of gameplay and to avoid bugs that affect playing experience. Game testing can be a real challenge, especially in case of test automation. Be it mobile, online or computer game, testing is an inevitable part of game development.
Probably, manual testing is the first thing to be in mind when talking about web testing projects. But is only manual testing acceptable in this case? What about test automation that every year becomes more and more popular? Will test automation replace manual testing? And how to apply the automation principle if you have a team of manual test engineers?